an unplayable game?!

an unplayable game?!

هل جهازي يشغل لعبة an unplayable game?!

اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.

RAM 1 GB+ المساحة 1 GB+ Windows 10 version 21H1 (build 19043) or newer

تفاصيل اللعبة

لغات اللعبة
English، Languages With Full Audio Support
النوع
Action، Indie، Free To Play
التصنيف
Single-player، Full Controller Support، Camera Comfort، Color Alternatives، Custom Volume Controls، Adjustable Difficulty، Mouse Only Option، Playable Without Timed Input، Touch Only Option، Commentary Available، Remote Play On Phone، Remote Play On Tablet، Remote Play On Tv
المطور
./badgames.zip
الناشر
./badgames.zip
تاريخ الإطلاق
2025-10-20

الحد الأدنى من المتطلبات

CPU
x86 / x64 architecture with SSE2 instruction set support / Arm64
GPU
DX10 / DX11 / DX12 / Vulkan capable GPUs
RAM
1 GB
المساحة
1 GB
OS
Windows 10 version 21H1 (build 19043) or newer

المتطلبات الموصى بها

CPU
GPU
RAM
المساحة
OS

وصف اللعبة

A short game about the importance of accessibility.

This game explores the impact of accessibility settings through a short, playable experience, forcing players to confront exactly how it feels... to play an unplayable game.

an unplayable game?! is not a typical platformer. It is designed to test your understanding of movement mechanics, turning every jump into a micro-puzzle... to complete it, you'll have to rely on problem-solving instead of dexterity.

Aggressively human.

Proudly made over the course of 140+ hours of human effort (the trailer was made at 120 hours but i did a LOT more bug-fixing and polish afterwards), this game contains NO generative AI output, and AI was not used in any capacity during the game's construction.

This is my first solo game, and that's important to me. I made it, I made uncountable decisions to bring it into existence, and so I documented it...

...with over 30 minutes of developer commentary.

~25 commentary tracks, totaling over 30 minutes, spread across the game to give players a peek behind the curtain during their second playthrough. Tracks go over the how and why I made an unplayable game?!, firmly anchoring the human artistry into the game itself.