CRETCELL

CRETCELL

هل جهازي يشغل لعبة CRETCELL

اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.

RAM 1 GB+ المساحة 35 GB+ Windows 10

تفاصيل اللعبة

لغات اللعبة
English، French، Italian، German، Spanish - Spain، Arabic، Japanese، Korean، Portuguese - Portugal، Russian، Traditional Chinese، Languages With Full Audio Support
النوع
Action، Adventure، Indie، Rpg
التصنيف
Single-player، Full Controller Support، Family Sharing
المطور
Fast X Play
الناشر
Fast X Play

الحد الأدنى من المتطلبات

CPU
AMD Ryzen 3 1200 / 1200 / Intel Core i5-7500 / 7500 / I5-7500 / 5-7500
GPU
AMD Radeon RX 560 with 4GB VRAM / Radeon RX 560 XT / RX 560 / 560 / RX 560 with 4GB
RAM
1 GB
المساحة
35 GB
OS
Windows 10

المتطلبات الموصى بها

CPU
AMD Ryzen 5 3600 / 3600 / Intel Core i7 8700 / AMD Ryzen 7 8700G / 8700G / 8700
GPU
AMD Radeon RX 5700 / RX 5700 / 5700 / NVIDIA GeForce GTX 1070 / GTX 1070
RAM
1 GB
المساحة
35 GB
OS
Windows 10

وصف اللعبة

About This Game

Include Kurdish Language

Cretcell is a living, future-world simulation where identity is engineered, memory is editable, and freedom exists only as a system malfunction.

Set within a vast artificial metropolis, the city is inhabited by synthetic citizens created for predefined roles - workers, observers, enforcers, dreamers. Each follows invisible protocols… until the system begins to fracture.

You enter as an unknown variable.

Your choices ripple through layered control networks, reshaping behavior, loyalty, and perception itself. The city watches. The city learns. And even when you are reset, the city remembers.

There is no fixed storyline. Narratives emerge through surveillance, rebellion, obedience, and failure. You may uphold order, dismantle it from within, or simply witness the system’s slow decay.

But no role is permanent.

And no memory is ever truly erased.

Cretcell is not about saving the world.

It is about discovering why it was built.

 

Gameplay Features

• Officer Perspective

Enter the simulation as an enforcement officer assigned to prevent a catastrophic detonation engineered by the Cretcells - synthetic hosts built to obey, adapt, and evolve beyond their intended limits.

• Escalating Threats

Confront a layered and evolving enemy ecosystem, where different host types emerge, adapt, and respond dynamically as the crisis deepens.

• Dynamic Combat Encounters

No encounter plays the same way twice. Hosts coordinate, adapt, retreat, and set ambushes in response to your actions and real-time system alerts.

• Objective-Driven Narrative

Mission objectives evolve as new information surfaces, systems begin to fail, and alliances fracture, reshaping both strategy and outcome.

• System Collapse Progression

As the simulation destabilizes, the city grows increasingly hostile, unpredictable, and self-aware, transforming the environment and the threats you face.