Penguhill
هل جهازي يشغل لعبة Penguhill
اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.
تفاصيل اللعبة
الحد الأدنى من المتطلبات
المتطلبات الموصى بها
وصف اللعبة
Penguhill 🐧
Penguhill is a 2-6 player, physics-based co-op 3D platformer, inspired by a penguin that leaves the flock and keeps walking toward the mountains.
But you are not alone here.
With the wrong partner… you will fall together.
Spirit & Penguin Bond 🤝 (PLAYER–PLAYER MECHANIC)
Each team consists of two different players:
🐧 Penguin Player – moves through the physical world and overcomes obstacles
👻 Spirit Player – a semi-transparent, hologram-like partner bound to their penguin
Penguins and spirits are controlled by separate players.
A single player can never control both.
Spirits act as mobile checkpoints for their bound penguins:
If a penguin falls → it respawns next to its bound spirit
If a spirit falls → both the spirit and the penguin are considered fallen
When the spirit is disabled → the penguin is left vulnerable
Each player is bound only to their own partner.
No spirit can save another penguin.
Physics-Based Co-op Climbing 🧗
Active ragdoll character controller
Slippery surfaces, wind zones, rotating hammers
Flying platforms, waterfalls, rivers
Timing, balance, and constant communication are essential
Some obstacles:
Affect only spirits
Affect only penguins
Or affect both
Who leads, who supports, and who takes the risk
is always decided by the players.
👥 2, 4, or 6 Players – Team-Based Chaos
2 players → 1 spirit–penguin team
4 players → 2 teams climbing simultaneously
6 players → 3 teams, maximum chaos, constant shouting
No one reaches the summit alone.
Only coordinated teams make it to the top.
Style & Atmosphere 🎨
Low-poly & stylized visuals
Cold mountains, strong winds, a true sense of height
A world that looks cute,
but never forgives mistakes
Penguhill is built entirely around asymmetric co-op.
Every climb is a shared risk. Every mistake has consequences.
We always keep pushing, even after we fall. "But Why?".