Postcard

Postcard

هل جهازي يشغل لعبة Postcard

اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.

RAM 16 GB+ Windows 11

تفاصيل اللعبة

لغات اللعبة
English
النوع
Casual، Free To Play
التصنيف
Single-player، Full Controller Support، Playable Without Timed Input، Stereo Sound
المطور
Ludagon
الناشر
Ludagon

الحد الأدنى من المتطلبات

CPU
Intel Core i7 10th Gen / Intel Core i3-14100F / 14100F / 14100 / I3-14100F / 3-14100F
GPU
RTX 3060 Mobile / NVIDIA GeForce RTX 3060 Ti / RTX 3060 / 3060 / AMD Radeon RX 6600
RAM
16 GB
المساحة
OS
Windows 11

المتطلبات الموصى بها

CPU
Intel Core i7 14th Gen / Intel Core i9-14900KS / 14900KS / 14900 / I9-14900KS / 9-14900KS
GPU
NVIDIA GeForce RTX 4080 / RTX 4080 / 4080
RAM
32 GB
المساحة
OS
Windows 11

وصف اللعبة

Postcard is a short playable technical demo where you walk around photorealistic 3D scans of real world places.

Each environment in the game has been captured from the real world including its lighting, ambient sounds, and even the crunches of gravel and steps on concrete were recorded from the real location.

There's not a lot to actually do in the game, but if you love pretty environments and want a hands-on peek at how scanning tech can make something far more immersive than a 360-degree video, then you might enjoy Postcard.

Where are these places?

The places you can currently visit in Postcard are in Canberra, Australia.

We might be able to add some other locations in if there's interest :)

What can you do in the game?

Choose from a list of 10 different characters, then choose from a list of 7 locations.

Once you're in the location, you can walk, run, jump, and orbit the camera around. That's it. Nothing crazy on the controls or features, but some very stunning real-time visuals and reality capture going on.

Underlying technology

For the people who love behind the scenes tech details, the environments in Postcard are created from a mixture of traditional photogrammetry and mesh construction for the terrain shapes and shadow catching, as well as gaussian splats for the beautiful visual layer. Spherical HDR photography in the middle of the scene for lighting, as well as walking and running on all the surfaces on site with a microphone near our shoes!