Stuck in a Trench

Stuck in a Trench

هل جهازي يشغل لعبة Stuck in a Trench

اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.

RAM 1 GB+ المساحة 1 GB+ Windows 10 (version 1909+)

تفاصيل اللعبة

لغات اللعبة
English، French، Italian، German، Spanish - Spain، Arabic، Dutch، Japanese، Korean، Polish، Portuguese - Brazil، Portuguese - Portugal، Russian، Simplified Chinese، Spanish - Latin America، Turkish
النوع
Strategy
التصنيف
Single-player، Custom Volume Controls، Keyboard Only Option، Mouse Only Option، Playable Without Timed Input، Subtitle Options، Touch Only Option، Steam Cloud، Family Sharing
المطور
Iron Otter
الناشر
Iron Otter

الحد الأدنى من المتطلبات

CPU
Intel i5-6600 / AMD Ryzen 5 6600H / 6600H / 6600 / i5-6600 / i5 6600
GPU
NVIDIA GTX 960 / Samsung Xclipse 960 / Xclipse 960 / 960 / GTX 960
RAM
1 GB
المساحة
1 GB
OS
Windows 10 (version 1909+)

المتطلبات الموصى بها

CPU
Intel i5-10400 / Intel Core i5-10400F / 10400F / 10400 / I5-10400F / 5-10400F
GPU
NVIDIA GTX 1660 Super / NVIDIA GeForce GTX 1660 Ti / GTX 1660 / 1660 / GTX 1660 Super
RAM
1 GB
المساحة
1 GB
OS
Windows 11

وصف اللعبة

YOU ARE NOT THE SOLDIER. YOU ARE NOT EVEN THE GENERAL.
YOU ARE THE HIGH COMMAND.

From the quiet of the War Room you shape a nation's fate. Appoint generals, fund perishable heroes, and send soldiers into procedurally generated trench networks where every choice matters. When a general falls, their failure becomes your institutional advantage: Lessons of War are awarded at campaign end and spent on a persistent tech tree that changes how every future campaign plays.

Stuck in a Trench is a roguelite autobattler, where you act as the High Command: appoint generals, learn from battlefield outcomes, and turn those hard-earned lessons into institutional upgrades. Each completed campaign grants persistent "Lessons of War" used to unlock technologies, tactics, and doctrines that reshape every future front.

Key features

  • Triple-layer gameplay: High Command (meta), General (campaign), Soldier (tactical runs).

  • Procedural battlefields with crossroads, dead ends, and emergent encounters.

  • Permadeath for soldiers; campaign defeat yields Lessons of War for permanent upgrades.

  • Deep, data-driven progression: 75+ base stats, 30+ meta-tactical characteristics.

  • Perishable Hero system: invest Field Intel in a single soldier for huge short-term gains at great risk.

  • War Room upgrade: Or invest in future soldiers and increase their chance of success

  • Time runs out: Each mission progresses the war timer, take to long, and the General will fail

  • Lessons of War: Where one General falls, the next steps up. Transfer your learnings to the new General

  • Multiple mission types: Extraction, Search & Destroy, Survival, Rescue.

  • Eternal Front post-campaign endless mode for replaying completed campaigns with no time pressure.