Stuck in a Trench
هل جهازي يشغل لعبة Stuck in a Trench
اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.
تفاصيل اللعبة
الحد الأدنى من المتطلبات
المتطلبات الموصى بها
وصف اللعبة
YOU ARE NOT THE SOLDIER. YOU ARE NOT EVEN THE GENERAL.
YOU ARE THE HIGH COMMAND.
From the quiet of the War Room you shape a nation's fate. Appoint generals, fund perishable heroes, and send soldiers into procedurally generated trench networks where every choice matters. When a general falls, their failure becomes your institutional advantage: Lessons of War are awarded at campaign end and spent on a persistent tech tree that changes how every future campaign plays.
Stuck in a Trench is a roguelite autobattler, where you act as the High Command: appoint generals, learn from battlefield outcomes, and turn those hard-earned lessons into institutional upgrades. Each completed campaign grants persistent "Lessons of War" used to unlock technologies, tactics, and doctrines that reshape every future front.
Key features
Triple-layer gameplay: High Command (meta), General (campaign), Soldier (tactical runs).
Procedural battlefields with crossroads, dead ends, and emergent encounters.
Permadeath for soldiers; campaign defeat yields Lessons of War for permanent upgrades.
Deep, data-driven progression: 75+ base stats, 30+ meta-tactical characteristics.
Perishable Hero system: invest Field Intel in a single soldier for huge short-term gains at great risk.
War Room upgrade: Or invest in future soldiers and increase their chance of success
Time runs out: Each mission progresses the war timer, take to long, and the General will fail
Lessons of War: Where one General falls, the next steps up. Transfer your learnings to the new General
Multiple mission types: Extraction, Search & Destroy, Survival, Rescue.
Eternal Front post-campaign endless mode for replaying completed campaigns with no time pressure.