The Forged Show of War
هل جهازي يشغل لعبة The Forged Show of War
اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.
تفاصيل اللعبة
الحد الأدنى من المتطلبات
المتطلبات الموصى بها
وصف اللعبة
The year is the late 1980s. The Democratic Republic of Afghanistan, backed by Soviet forces, fights to control the deserts and border roads of Nimruz. You are the sole American on the ground, embedded with Mujahideen fighters in a brutal desert war of ambushes, survival, and shifting frontlines.
Far from conventional support, you fight beside the Mujahideen through hostile villages, open dunes, and contested roads where every movement can turn deadly. Survival depends on quick thinking, local alliances, and the ability to command under pressure.
Tactics matter: issue rapid orders by voice, coordinate movement and attacks, and manage scarce ammunition. Gunplay is grounded and lethal. Vehicles tear through dust. Wind, terrain, and visibility shape every approach. Each mission can be tackled in multiple ways—through stealth, deception, or direct force.
This is a grounded wartime story about survival in Afghanistan. No political or religious endorsement is implied.
READ BEFORE PLAY
IMPORTANT: The current build on Steam is a legacy build. It does not reflect the full quality, systems, or scope of the project we are building now. We are currently working on a major update / full overhaul of the game. Please check the Announcements section for more information.
Ensure to use a dedicated microphone (headset mic or standalone mic) with high input volume.
The voice command system is a work in progress.
Gun recoil for the player has been adjusted since the gameplay trailer release.
1. AI voice commands currently supported (work in progress)
These are the commands that should be spoken while commanding AI teammates:
“Follow me”
“Stop” (only used to make the AI stop following)
“Move”
“Lock” then “Engage” / “Fire”
“Take Cover” / “Cover”
“Engage” / “Fire” (once commanded, no other commands can be given)
2. AI teammate progression note
After each battle or mission involving AI teammates, new AI teammates will spawn on the way to the next mission objective. The previous teammates are intended to remain behind and secure the current site.
3. Current gameplay limitations
Difficulty is fixed.
4–6 shots for death.
3 shots to kill an enemy when detected.
2 shots to kill an enemy when not detected.
The area of the shot on the enemy’s body does not matter.
Enemies cannot be engaged from extremely far distances; combat is intended for at least medium-long range.