Tower.defense(): Program The Fight

Tower.defense(): Program The Fight

هل جهازي يشغل لعبة Tower.defense(): Program The Fight

اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.

RAM 1 GB+ المساحة 1 GB+ Windows 10

تفاصيل اللعبة

لغات اللعبة
English، French، Italian، Spanish - Spain، Simplified Chinese، Korean، Spanish - Latin America، Japanese، Polish، Portuguese - Brazil
النوع
Indie، Strategy
التصنيف
Single-player، Mouse Only Option، Playable Without Timed Input، Stereo Sound، Family Sharing
المطور
DoggoMz
الناشر
DoggoMz

الحد الأدنى من المتطلبات

CPU
Intel Core i5-4460 / 4460 / I5-4460 / 5-4460 / i5 4460 / AMD FX-6300
GPU
GTX 750 / QUALCOMM Adreno(TM) 750 / 750 / Radeon R7 260X / AMD Radeon R7 M260X
RAM
1 GB
المساحة
1 GB
OS
Windows 10

المتطلبات الموصى بها

CPU
GPU
RAM
المساحة
OS

وصف اللعبة

Stop clicking. Start coding your defense.

In Tower.Defense(): Program the Fight, you don't just place towers. You program how they think. Using visual code blocks, design how your turrets pick targets, when they fire, and how they react to different enemy types.

No coding experience needed. Drag and drop logic blocks, build your own defense strategy, and watch your code fight for you.

How It Works

Each turret has its own code editor. Open it, drag blocks in, and define behavior:

  • Shoot nearest: a one-block program that works.
  • IF enemy is Metal AND hp > 50 → Shoot strongest: now you're thinking.
  • IF ANY enemy is Boss → Shoot first ELSE Shoot nearest WHERE NOT Camouflage: you're getting dangerous.

Turrets execute your logic every tick. Bad code means bad results. The game won't help you. That's the point.

Visual Programming

  • Conditions: IF / ELSE IF / ELSE
  • Logic: AND, OR, NOT
  • Comparisons: >, <, =, !=
  • Quantifiers: ANY
  • Selectors: nearest, farthest, first, last, weakest, strongest
  • Enemy tags: Boss, Metal, Rapid, Solid, Camouflage

Real programming concepts. No syntax errors. No compiler. Just blocks.

Tower Defense, Your Way

  • Design turret behavior from scratch. No upgrade trees, no auto-aim.
  • Face diverse enemy waves with different tags and stats
  • Optimize your logic as waves get harder
  • Save and reuse turret programs across levels

Who Is This For?

  • Tower defense fans looking for something deeper than click-and-upgrade
  • Curious minds who want to learn programming concepts through gameplay
  • Players who enjoy solving problems their own way