Wizards and Warlocks

Wizards and Warlocks

هل جهازي يشغل لعبة Wizards and Warlocks

اعرف ما إذا كان جهازك قادرًا على تشغيل هذه اللعبة من خلال مراجعة الحد الأدنى والمتطلبات الموصى بها بالأسفل.

RAM 8 GB+ المساحة 3 GB+ Windows 10

تفاصيل اللعبة

لغات اللعبة
English، Languages With Full Audio Support
النوع
Action
التصنيف
Single-player، Multi-player، Pvp، Online Pvp، Co-op، Online Co-op، Full Controller Support، Custom Volume Controls، Stereo Sound، Family Sharing
المطور
Ethan Haize
الناشر
Ethan Haize
تاريخ الإطلاق
2026-03-27

الحد الأدنى من المتطلبات

CPU
Intel i7-8550U 1.80GHz / Intel Atom x5-Z8550 / i7-8550U / 8550U / i7 8550U
GPU
Intel UHD Graphics 620 / AMD Radeon (TM) 620 / 620
RAM
8 GB
المساحة
3 GB
OS
Windows 10

المتطلبات الموصى بها

CPU
Intel i7-9700k / AMD Ryzen 7 9700X / 9700X / 9700 / i7-9700K / 9700K
GPU
RTX 2080 TI / NVIDIA GeForce RTX 2080 Ti / RTX 2080 / 2080 / 2080 TI
RAM
3 GB
المساحة
3 GB
OS
Windows 10

وصف اللعبة

Are you a Wizard or a Warlock?

Join a team of up to 25 players and use your voice to cast Spells to kill your enemies and/or capture their Crystals to win (depending on the game mode).

  • Rogue Sorcerers (NPCs) inhabit and roam the Ancient Hall and Maze! Kill them and take their spells!

Cast Magic Spells with your voice... CAST THEM ALL! 

Cast any spell in your Spellbook by speaking its name, even if you aren't flipped to its page! 

  • Flip through your Spellbook to view your spells, drop "extras" to your teammates, and check which spells aren't on cooldown. 

  • Each duplicate spell page has an independent cooldown. If you have 3 fireball pages, you can cast 3 separate fireballs one after another: "FIREBALL! FIREBALL! FIREBALL!"

4 maps: Forest, Hall, Maze, and Arena. The Archwizard (host) chooses the Game Mode.

Create a lobby to host, invite your Steam friends, wait for others searching for a lobby to join, or search for one yourself using the session browser.

Game Modes

  • 1. Team Deathmatch: Kill race without Crystal objectives.

  • 2. Domination: Control all Crystal objectives simultaneously.

  • 3. Capture the Flag: You can only respawn if you control your base Crystal objective. To win, kill all enemies while they don't control their base Crystal. 

Wage war head-on in the Forest and Arena!

  • The Rogue Sorcerers have been banished from these places. Destroy your enemies with reckless abandon! [PvP]

Skirmish in the Hall!

  • Rogue Sorcerers protect each objective. Kill them, then your enemies! [PvPvE]

Navigate the Maze!

  • Rogue Sorcerers roam these abandoned ruins, often congregating in large rooms. Travel together with care! Use your Light spell to brave the dark! [PvPvE]

Hosting

  • Host a game yourself, join a friend's via Steam invites, or use the session browser to join another hosting player.

  • Host chooses the map, max player count, and game mode. The game will auto-start after the host chooses the game mode, that way players don't have to wait around for the host to click "Start Game". 1 player afk is better than 9 forced to be afk.

Singleplayer

  • Wizards and Warlocks is fully playable in singleplayer by selecting "Play Offline" when creating a game, or starting an online game before other players join. However, only Hall and Maze have Rogue Sorcerers, so they're probably the only maps worth playing in singleplayer. Multiplayer is where most of the fun is.

Bugs / Developer notes

  • I've fixed all negative bugs I've found during development, but there are probably many I haven't encountered testing by myself and over Steam multiplayer with my laptop & laptop. Please report them so I can try to fix them! $1.99 price is because Wizards and Warlocks is my first game and I can do much better next time!

  • I'm open to adding more content if not too time-intensive. I'm now focusing on my next game to build other skills, but feel free to request content and report bugs!

  • I think fighting the Rogue Sorcerers (NPCs) is fun, but toned them down from having all spells, to having a random subset of them. I've achieved my goal of making multiplayer (hopefully) work, stood on the shoulders of giants (plugin makers and Mage Arena) for many mechanics and inspiration, and the idea in my head of voice spellcasting with many spells and AI that isn't extremely easy to kill. 

  • I have much grander aspirations in mind. I hope networked voice doesn't break, and that you enjoy!

  • For Steam Deck players: if others complain about your voice peaking, please tinker with your hardware voice settings (noise suppression perhaps), and if spells have casting issues, please adjust your Voice Input Volume ingame. Report issues and solutions and I can make presets to make solutions more easy to implement for other players, and fix bugs if I'm able.

  • -e

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