an unplayable game?!

an unplayable game?!

Can my PC run an unplayable game?!

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 1 GB+ Storage 1 GB+ Windows 10 version 21H1 (build 19043) or newer

Game Details

Languages
English، Languages With Full Audio Support
Genre
Action، Indie، Free To Play
Category
Single-player، Full Controller Support، Camera Comfort، Color Alternatives، Custom Volume Controls، Adjustable Difficulty، Mouse Only Option، Playable Without Timed Input، Touch Only Option، Commentary Available، Remote Play On Phone، Remote Play On Tablet، Remote Play On Tv
Developer
./badgames.zip
Publisher
./badgames.zip
Release Date
2025-10-20

Minimum Requirements

CPU
x86 / x64 architecture with SSE2 instruction set support / Arm64
GPU
DX10 / DX11 / DX12 / Vulkan capable GPUs
RAM
1 GB
Storage
1 GB
OS
Windows 10 version 21H1 (build 19043) or newer

Recommended Requirements

CPU
GPU
RAM
Storage
OS

Game Description

A short game about the importance of accessibility.

This game explores the impact of accessibility settings through a short, playable experience, forcing players to confront exactly how it feels... to play an unplayable game.

an unplayable game?! is not a typical platformer. It is designed to test your understanding of movement mechanics, turning every jump into a micro-puzzle... to complete it, you'll have to rely on problem-solving instead of dexterity.

Aggressively human.

Proudly made over the course of 140+ hours of human effort (the trailer was made at 120 hours but i did a LOT more bug-fixing and polish afterwards), this game contains NO generative AI output, and AI was not used in any capacity during the game's construction.

This is my first solo game, and that's important to me. I made it, I made uncountable decisions to bring it into existence, and so I documented it...

...with over 30 minutes of developer commentary.

~25 commentary tracks, totaling over 30 minutes, spread across the game to give players a peek behind the curtain during their second playthrough. Tracks go over the how and why I made an unplayable game?!, firmly anchoring the human artistry into the game itself.