Castle On The Hill

Castle On The Hill

Can my PC run Castle On The Hill

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 2 GB+ Storage 1 GB+ Windows 7 - 11

Game Details

Languages
English، Languages With Full Audio Support
Genre
Casual، Indie، Simulation، Strategy
Category
Single-player، Steam Cloud، Stats، Family Sharing
Developer
Jacwab
Publisher
PixelPlant

Minimum Requirements

CPU
Intel core i3 - i5
GPU
Any valid graphics driver
RAM
2 GB
Storage
1 GB
OS
Windows 7 - 11

Recommended Requirements

CPU
Intel core i7
GPU
NVIDIA 1080 TI / NVIDIA GeForce GTX 1080 Ti / GTX 1080 / 1080 / 1080 TI
RAM
4 GB
Storage
1 GB
OS
Windows 7 - 11

Game Description

Why Castle on the Hill?

Tower defence city builder with a focus on unique developments in a randomised world, defend your kingdom from the ever growing barbarian sieges and become the Kindominater.

Reach day 100 to earn the respect of your local Kingdoms and offically be reconised as a capable Kingdom

Kingdom Development

Design and create your own kingdom in a 100x100 tile enviorment scattered with water, fishing spots, lootable locations such as Shrines, Ruins and Abandonded settler structures.

Raids

If you kingdom is discovered by Barbarians they will send raiding parties to desicrate and loot your castle for all its wealth!

The more raids that are defeated, the harder the next raid will be, lets hope you are as good at defending a kingdom as much as building one!

Progression

Complete quests during your rein as ruler to unlock Banners and Embroidery for your Kingdoms crest, these are saved between Kindoms!

Features

  • Kingdom Growth System for reaching settler count milestones

  • Dynamic meshing system builds walls around your kingdom and nearby unique tiles that connects with intricate visual flare

  • Domino inspired resource system grants bonus resources if surrounding tiles are the same type

  • Minimalistic UI allows for controleld and refined interface to fcous on the visual flare

  • Kingdom Happiness system based on traits defined by your Settlers, Are they Sick? Are they Hungy? Are they too close to a mining operation? If you cant meet your kingdom happiness requirements, Settlers will leave.

  • Random World Events keep the enviorment and choices feeling fresh with such events as "Plagues, Storms, Famine, Rapture, Drout and much more fun things like that"