DragonFire: Defense

DragonFire: Defense

Can my PC run DragonFire: Defense

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 8 GB+ Storage 1 GB+ Windows 10 / 11

Game Details

Languages
English، French، Italian، German، Simplified Chinese، Portuguese - Brazil، Japanese، Korean، Spanish - Latin America، Polish، Russian، Thai، Turkish، Ukrainian، Vietnamese
Genre
Casual، Indie، Strategy، Early Access
Category
Single-player، Family Sharing
Developer
DodoModo
Publisher
RealifyGames

Minimum Requirements

CPU
Intel Core i5
GPU
NVIDIA GTX 770 / GeForce GTX 770 / GTX 770 / 770
RAM
8 GB
Storage
1 GB
OS
Windows 10 / 11

Recommended Requirements

CPU
GPU
RAM
Storage
OS

Game Description

Overview

A replayable, systems-driven defense game where one tweak to XP, attack speed, or enemy composition can flip the entire run. Pick a dragon—Fire, Water, or Electric—and protect your castle/tower through an endless onslaught. Level up to draft perks, loot chests for powerful modifiers, and build/upgrade outer walls to shape the battlefield. The goal is simple: survive as long as you can with smart choices and satisfying synergies.

This is an Early Access experience focused on feel, balance, and clarity. We’re evolving the game with community feedback—expanding content and sharpening the core loop over time.

Core Features (Early Access)

  • Three distinct dragons with unique passive identities on level-up

    • Fire: gains Attack Speed each level

    • Water: gains XP Rate each level

    • Electric: gains Luck each level

  • Six enemy types at launch: goblin, elite goblin, boss goblin, splitter goblin, elite splitter goblin, boss titanaboa.

  • Endless defense runs: defend your castle/tower against scaling waves and escalating compositions.

  • Level-up draft each time you gain a level: XP Rate, Attack Damage, Attack Speed, Luck, Crit Chance, Crit Damage, Projectile Multiplier, Difficulty.

  • Loot from chests: modifiers like castle/tower HP boosts and projectile bounce, with more variety planned over time.

  • Buildable & upgradable walls: fortify the perimeter and funnel enemies to your advantage.

  • Decision-driven builds: stack perks and items to create glass-cannon crit builds, XP engines, projectile swarm setups, and more.

Looking Ahead (Subject to Change)

We’re exploring more dragons, new enemy families (with fresh behaviors, elites, and bosses), a wider pool of items/relics, deeper wall upgrade paths, optional challenge modifiers, light meta-progression, and ongoing QoL, performance, and localization improvements. Plans may change based on feedback.

Localization

We intend to localize the store text and UI over time. If you’re reading this in English, other languages may be added during Early Access. Community feedback on terminology and readability is welcome via the Steam Community or Discord.