Hexahedral

Hexahedral

Can my PC run Hexahedral

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 2 GB+ Storage 3 GB+ Windows 10

Game Details

Languages
English، Portuguese - Brazil
Genre
Indie، Simulation، Strategy
Category
Single-player، Custom Volume Controls، Playable Without Timed Input، Save Anytime، Stereo Sound، Surround Sound، Family Sharing
Developer
Limas Apenas
Publisher
Limas Apenas
Release Date
2025-11-27

Minimum Requirements

CPU
AMD Ryzen 3200G / AMD Ryzen 3 3200G / 3200G / 3200 / above
GPU
AMD Vega 8 Integrated / above
RAM
2 GB
Storage
3 GB
OS
Windows 10

Recommended Requirements

CPU
GPU
RAM
Storage
OS

Game Description

Hexahedral is a challenging, cuboid, physics-based, 3D platformer with precise mechanics and a dark, surreal atmosphere.

Here, you control a red cube whose movements are physics based, you need to learn how your movements work and how to jump properly to surpass a challenging and confusing path so you can reach as high as you can.

You also have the ability to rewind time by 2 seconds in the case you fall down. It's not much, but it's enough to save a life.

This game is intentionally difficult and confusing at times, forcing you to explore the map and find your own path.

The mechanics are simple—but require time and patience to master.

You will face numerous challenges in a square, dark, and lifeless world, where every jump depends entirely on you and your own abilities.

So, don't give up. Breathe slowly. Drink some water. Take another pill. Be patient, relax...

And remember: it can always get worse.

Hexahedral is a message — for those brave enough to hear it.

Not what one desires, but what one needs.

This game was made to convey a dark, oppressive, suffocating, and desolate experience — a feeling of torpor, twilight, and dissonance.

During development, Hexahedral ended up becoming an artistic project in which I incorporated my deepest feelings, my most agonizing frustrations, and my most disturbed desires into every fragment of the game.

I created a art work without restrictions, without fear of showing what I truly feel.

This project became the culmination of my enclosed nullity.

Perhaps it's daring.

Perhaps it's too insulting.

However... it's honest.