Missile Man
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Game Details
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Game Description
Missile Man is a bullet-hell boss rush where every fight is a test of pure skill. Learn the boss's attack pattern, dodge everything it throws at you, then strike during the vulnerability window. 28 bosses. 15 attack types. A combo system that rewards you for getting dangerously close to bullets. Good luck.
28 Boss Fights, Zero Filler
Every boss brings something new to the table. Early fights teach you the basics with normal bullets and spiral patterns. By mid-game you're dealing with homing missiles, bouncing rounds, and beam attacks that cut the arena in half. Late-game bosses throw nukes, grenades, and wave bullets at you simultaneously.

Mini Bosses — Smaller fights that test your fundamentals
Mega Bosses — Bigger, meaner, and way more bullets
The Final Boss — Everything at once
Master the Art of the Dodge
Bosses cycle between assault phases and vulnerability windows — your job is to survive long enough to land the hit. Sounds simple, right?
Bullets spiral. They bounce off walls. They lock onto you, arc like grenades, and explode into shrapnel. Beams sweep across the screen with barely any warning. Shockwaves blast you into incoming fire. All you've got is movement and nerves.
Get close to bullets without dying and you'll trigger Grazes, Close Calls, and Perfect Dodges — each one stacking your combo multiplier. Chain enough dodges and the game starts calling you out:

3 Chain — "NICE!"
10 Chain — "AMAZING!"
35 Chain — "LEGENDARY!"
50 Chain — "GODLIKE!"
100 Chain — "IMPOSSIBLE!"
Perfect Dodges even give you invincibility frames. The game rewards you for close death experiences dying.
Build Your Arsenal
You earn money by grazing bullets and beating bosses. Spend it in the shop on items and upgrades that carry between runs.

Discover Active Items:
Shield — Orbiting barriers that eat bullets for you
Time Slow — Slows everything to 15% speed
Dash — Short invincible blink through danger
Impulse — Shoves every nearby bullet away
Bombs — Clears the screen
Frost Beam — Freezes bullets solid
Stun — Locks the boss in place
Chromatic Purge — Deletes all bullets of a random type
Lucky Charm — Drops a pile of money
Unlock Passive Items
Speed Boost — Move faster
Bullet Slow — Enemy bullets move slower
Lucky Dodge — Chance to phase right through a hit
Small Bullets — Shrinks enemy bullets up to 48%
Quick Charge — Shorter cooldowns on your active item
Fortune & Glory — 30% more money and score
Flares — Decoys that pull homing bullets away from you
Targeting — Auto-aim toward the boss during vulnerability
Critical Strike — Small chance to skip a hit phase entirely
Extra Missiles — Extra lives
Risk Contracts
If a boss fight feels too easy, slap a Risk Contract on it before you start. You get more money, but the fight gets way harder:
Bullet Storm — Twice as many bullets (2.0x payout)
Speed Demon — Bullets move 50% faster (1.75x payout)
Powerless — Your active item is disabled (1.5x payout)
Can't Stop — Stop moving and you die (2.5x payout)
Stack a contract on a late-game boss in Master Mode if you really hate yourself.
Four Difficulty Modes
Easy — Bosses attack 40% slower. Great for learning patterns without getting destroyed.
Hard — Full speed, full difficulty. Progress saves between sessions.
Master — Roguelike rules. You lose your level when you die. No safety net.
???? — Beat master mode to discover this and others.
Also Worth Mentioning
28 achievements — speed runs, no-upgrade challenges, combo goals, and more
Full controller support + rebindable keys
Multiple save slots with mid-run resume
Per-level stats that track your dodges, combos, closest calls, and risk percentage
Parallax backgrounds, particle effects, screen shake, and 100+ sound effects
Spatial audio so you can hear bullets coming from the side
One More Run
Every death teaches you something. Every graze pushes the combo higher. Every boss has a pattern waiting to be figured out. If you want a game where skill is the only thing that matters — no grinding, no RNG builds, no shortcuts — this is it.
