No Wand Shall Pass

No Wand Shall Pass

Can my PC run No Wand Shall Pass

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 6 GB+ Windows 10/11 ( versions)

Game Details

Languages
English، Languages With Full Audio Support
Genre
Action، Adventure، Casual، Indie، Rpg، Simulation
Category
Single-player، Family Sharing
Developer
Stupidly Good Studios
Publisher
Stupidly Good Studios

Minimum Requirements

CPU
Intel® i5-4590 / Intel Core i5-4590 / 4590 / I5-4590 / 5-4590 / i5 4590
GPU
Nvidia GeForce GTX 970 / GTX 970 / 970 / AMD Radeon R9 290 / AMD Radeon(TM) R9 290X
RAM
6 GB
Storage
OS
Windows 10/11 ( versions)

Recommended Requirements

CPU
Intel Core i7-6700K / 6700K / 6700 / I7-6700K / 7-6700K / i7 6700K
GPU
Nvidia GeForce GTX 1080 / GTX 1080 / 1080 / AMD RX Vega 64 / Radeon Pro Vega 64X
RAM
16 GB
Storage
OS
Windows 10/11 ( versions)

Game Description

No Wand Shall Pass is a narrative-driven interactive fiction where you embody a Raksha, a being forged entirely from magic itself, trapped in the technocratic city-state of Mystopolis, where magic is not merely forbidden but actively suppressed by the very environment.

Captured whilst watching state propaganda at the Grand Mechanicum Theatre, you're given a stark choice by Director Thornfield: serve as a document inspector at the city gates or face deportation to wasteland zones with a 12% survival rate. As a gatekeeper, you'll encounter travellers, merchants, refugees, and revolutionaries; each carrying papers that tell only part of their story.

Every decision matters in this branching narrative. Will you help folk slip through with questionable papers, or maintain the rigid order that keeps you alive? Can you remain hidden whilst incidents of impossible magic begin appearing throughout the outer districts? And when the city's carefully constructed balance finally shatters, which side will you choose?

No Wand Shall Pass explores themes of identity, belonging, and resistance through the lens of bureaucratic absurdity, where the most powerful magical being in the world must decide whether a merchant's expired permit is worth the risk of exposure.

After all, in a city where magic is forbidden, what could be more dangerous than hope?