Poly Canker

Poly Canker

Can my PC run Poly Canker

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 8 GB+ Storage 9 GB+ Windows 10/ Windows 11 ()

Game Details

Languages
English
Genre
Action، Indie
Category
Single-player، Family Sharing
Developer
Haunting Rift Games
Publisher
Haunting Rift Games
Release Date
2025-12-08

Minimum Requirements

CPU
11th Gen Intel Core i7-11800H / Intel Core i7-11800H / 11800H / 11800 / I7-11800H / 7-11800H
GPU
NVIDIA GeForce RTX 3070 / RTX 3070 / 3070
RAM
8 GB
Storage
9 GB
OS
Windows 10/ Windows 11 ()

Recommended Requirements

CPU
Requires a 64-bit processor / AMD Ryzen 5 PRO 7645 / 7645 / operating system
GPU
RAM
Storage
OS
Windows 10/ Windows 11 ()

Game Description

Poly Canker is a simple, single player no-fluff first-person warm-up shooter.

You load in, you get a gun, you shoot, you leave. That’s it.

There are no unlocks, no multiplayer, no levels, no XP, no battle pass, no store. Poly Canker is just a cheap, stripped-down way to warm up your aim and reactions for 5–10 minutes before you go play your main FPS.

You spawn instantly on a small snowy forest map with targets set up along a path. Walk the trail, take shots at the targets, and they drop when hit and after a certain time pop up again. When you’re done wandering the range, follow the path down into a small clearing where a group of basic AI enemies patrol back and forth. They don’t do anything fancy, and they only shoot if you shoot first, but they move fast and hit hard enough to wake you up.

Every respawn gives you a random weapon loadout. You can:

  • Switch between first-person and third person

  • Randomize your attachments in-game

  • Jump back in over and over for quick warm-up runs

Features

  • Instant spawn – no main menu loops, no waiting

  • Random weapon loadout every time you respawn

  • Attachment randomizer accessible in-game

  • Switch between first- and third person at any time

  • Static steel targets along a snowy forest path

  • Simple AI enemies that only fire when you shoot at them

  • Built for short warm-up sessions, not long campaigns

Roadmap

  • Smarter AI pathing and behavior

  • Additional warm-up maps

  • More target layouts / variations

  • Small polish updates based on feedback