Riftborne

Riftborne

Can my PC run Riftborne

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 2 GB+ Storage 1 GB+ Windows 10 ()

Game Details

Languages
English
Genre
Indie، Simulation، Strategy، Early Access
Category
Single-player، Steam Achievements، Adjustable Text Size، Color Alternatives، Custom Volume Controls، Adjustable Difficulty، Keyboard Only Option، Playable Without Timed Input، Save Anytime، Steam Cloud، Includes Level Editor، Family Sharing
Developer
Pitio Productions
Publisher
Pitio Productions
Release Date
2026-03-27

Minimum Requirements

CPU
Intel / AMD dual‑core 2.0 GHz
GPU
Integrated graphics OK
RAM
2 GB
Storage
1 GB
OS
Windows 10 ()

Recommended Requirements

CPU
Intel / AMD quad‑core 3.0 GHz
GPU
Integrated graphics OK
RAM
4 GB
Storage
1 GB
OS
Windows 10/11 ()

Game Description

Riftborne is a slow, long-form sci-fi strategy game built around patience, planning, and scale.

The enemies adapt to your play style over time, and even across new game saves.

You begin with a single base. That grows into a network of colonies, fleets, supply lines, defenses, contracts, and political influence. Early progress is small and deliberate. Later, the game opens into logistics, faction conflict, economic pressure, territorial control, and rival powers that have had time to grow into serious threats.

This is not a fast campaign game. It is meant to be lived in for a while. A run can unfold over weeks or months as your empire develops and the galaxy around it changes shape. This is the single player foundation for what is planned to become a much larger multiplayer world with real time strategy mechanics and long term planning.

Riftborne is aimed at players who enjoy learning a dense system, building momentum slowly, and seeing small decisions matter much later.

If you want constant action, rapid unlocks, or a campaign built to be finished in a weekend, this probably will not be your kind of game.

Key Features

  • Slow-burn empire building across long campaigns

  • Deep logistics, economy, production, and storage management

  • Terminal-style HUD built for dense strategic information

  • Procedural galaxy generation with meaningful geography

  • Faction politics, diplomacy, and military pressure at galactic scale

  • Contracts, markets, and economic systems that support different playstyles

  • Campaign history, rankings, medals, and long-run progression tracking