Travellers Inbetween

Travellers Inbetween

Can my PC run Travellers Inbetween

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 4 GB+ Storage 10 GB+ Windows 10/11

Game Details

Languages
English، Japanese، Simplified Chinese، Languages With Full Audio Support
Genre
Casual، Indie، Strategy
Category
Single-player، Family Sharing
Developer
Travellers Inbetween
Publisher
Travellers Inbetween

Minimum Requirements

CPU
Intel Core i5-2300 @ 2 / AMD Ryzen 3 2300X / 2300X / 2300 / i5-2300 / i5 2300
GPU
NVIDIA GT 630 / AMD Radeon (TM) 630 / 630 / 650m / NVIDIA GeForce GTX 650 Ti BOOST
RAM
4 GB
Storage
10 GB
OS
Windows 10/11

Recommended Requirements

CPU
Intel i7 920 @ 2.7 GHz / Intel Core i7-920 / 920 / I7-920 / 7-920 / i7 920
GPU
NVIDIA GTX 1060 / NVIDIA GeForce GTX 1060 6GB / GTX 1060 / 1060
RAM
8 GB
Storage
20 GB
OS
Windows 10/11

Game Description

Travellers Inbetween is a cozy puzzle game about duality. Your goal is to build paths for two travelers that are lost in time and navigate them back home through a series of levels.

Duality Puzzle

Players control two characters simultaneously on the left and right halves of the screen. Both aim to reach the endpoint, but each traveler is constrained in a different way. Blocks and interactions are linked across the two halves. A route that works on one side can block progress on the other, and a single change can help one traveler while creating a new obstacle for the other. The core puzzle challenge is to reposition blocks and coordinate both paths so the two characters can advance together, turning two connected obstacles into one solution.

The Story

I lose my memories. Then the snow gives one back. A few lines are scratched into the ground, the opening of Snowblind Diary, a book I once read with someone I cannot remember.

A friend appears and greets me like we have never been apart, yet my name will not stay in focus. I do not know who he is, but I believe him when he says I have forgotten more than just him: family, love, and myself.

The screen fractures into two worlds, past and present, mirrored and out of reach. By shifting blocks and building paths for two travelers, I move both halves forward at once. Each shared step returns another piece of the truth, until all that is left is goodbye and a book that feels heavy as a brick.

Chapters

  • Chapter 0: Black and White

    A dual-character prologue that introduces the game’s black-and-white memory theme. Learn core controls, block manipulation, and synchronization across both halves of the world.

  • Chapter 1: Ice and Snow

    Mirrored duality puzzles across icy terrain and snow-covered paths. Introduces slippery ice movement and momentum-based navigation.

  • Chapter 2: Light and Shadow

    A dual-world chapter built around contrast, reflection, and visibility. Redirect beams with mirrors to build paths through light and darkness.

  • Chapter 3 (TBA)

    A new chapter shaped by fractured memories. Details coming soon...