Zenith Expanse

Zenith Expanse

Can my PC run Zenith Expanse

Find out whether your PC can run this game by reviewing the minimum and recommended requirements below.

RAM 8 GB+ Storage 10 GB+ Windows 10/11 ()

Game Details

Languages
English، German، Spanish - Spain، Polish، Languages With Full Audio Support
Genre
Indie، Simulation، Strategy، Early Access
Category
Single-player، Steam Achievements، Steam Workshop، Family Sharing
Developer
Glitched Phoenix Studios
Publisher
Glitched Phoenix Studios

Minimum Requirements

CPU
Intel Core i5-4460 / 4460 / I5-4460 / 5-4460 / i5 4460 / AMD FX-6300
GPU
GTX 750 Ti / QUALCOMM Adreno(TM) 750 / 750 / 750 TI / RX 460
RAM
8 GB
Storage
10 GB
OS
Windows 10/11 ()

Recommended Requirements

CPU
Intel Core i5-8400 / 8400 / I5-8400 / 5-8400 / i5 8400 / AMD Ryzen 5 2600
GPU
GTX 1060 6GB / NVIDIA GeForce GTX 1060 6GB / GTX 1060 / 1060 / RX 580
RAM
16 GB
Storage
10 GB
OS
Windows 10/11 ()

Game Description

Hundreds of star systems. A handful of colonists. Zero chance of survival. Relationships, personality traits, the political scheming of 19 factions, random events, and your decisions weave together into a story nobody wrote for you.

Take Control

In Zenith Expanse, nothing happens without a reason. And no two playthroughs are ever the same.

  • Explorer - hundreds of procedurally generated star systems, each planet hosting multiple biomes - from scorched deserts to tropical jungles teeming with wildlife. Abandoned caves, freighter wrecks, drifting escape pods. Someone was here before you. The question is what stopped them.

  • Trader - prices shift with supply, demand, political tensions, and rumors you pick up from passing ships. Buy low, sell high. Simple? Wait until your first trade war.

  • Smuggler - stimulants, contraband, big money. Faction patrols don't like smugglers. Then again, smugglers don't like being broke.

  • Puppet Master - 19 factions based on real-world regions and nations. Each has its own agenda. You have yours. May the better player win.

Watch It Unfold

You don't control everything. That's the best part.

  • Mark dropped a crate in the cargo hold. Your fault? No. His "Clumsy" trait.

  • Takahashi picked a fight with Anatoly. The reason? Something that happened weeks ago that she still hasn't let go of.

  • Andrew punched Piotr. His back hurt from sleeping badly. And since he was already aggressive - it didn't take much.

Survive

Your colonists aren't pawns. They're people who get sick, hold grudges, and die in stupid ways.

  • Health is broken down into major and detailed body parts. Yes, that means exactly what you think it means.

  • Dozens of ailments - from scratches to venomous wildlife poisoning.

  • Dozens of recipes. Feed the colony nothing but burgers and watch them die of heart attacks.

  • Settle down or live nomadically. Both paths are fully supported.

  • Build a settlement - water pumps, crop fields, and eventually... a casino. Someone has to build Las Vegas in space.

  • Over 3,500 procedurally generated species. Hunt, trap, fish, research - or get eaten.

  • Earn credits. Colonists need pocket money, and the ruling factions always have their hand out for taxes.

Coexist

Flora and fauna aren't health bars. They're a living ecosystem. And the planets? They don't suffer tourists gladly.

  • Ecosystems are alive - animals migrate, populations rise and fall in response to changing conditions.

  • 30 weather types, seasons, atmospheric fronts. All simulated. All patiently waiting for your colonist to go hunting in the middle of a storm.

  • Relocate wildlife between planets. Just remember - a tropical creature won't exactly appreciate an ice biome.

  • Plant foraged flora, harvest crops. Unless winter comes. Then harvest whatever's left of your hopes.

Optimize

  • Automate orders. Set schedules, frequency, work hours. The game handles the rest.

  • Plan ship routes in an intuitive configurator - landing, docking, trade runs, shuttling colonists and cargo between settlements.

  • Manage morale. A day off, lighter workload, better food. Small gestures, big impact.

  • Any colonist can be dismissed. Or... parted out for organs. But shh.

Do It Again

Every system feeds into every other. Each playthrough, each decision - or lack of one - drags consequences you never saw coming. No two stories are the same. The galaxy is waiting.